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Mark then brought his son's group of ten year-olds over to ride the "Go-carts". When the boys saw the cars, they all started yelling about, "Mario's car." Mark thought, "No, they are Mark's cars." He did not give Mario much thought.
What Mark was concerned about was the safety of the kids. He warned them, "These cars are powerful and you can get really hurt, so go very slow."
The first three kids got onto the cars and immediately floored them. On the first turn, all three crashed. All three drivers and the children onlookers started laughing like crazy.
Mark was stunned. If he or his brothers had crashed like that, the drivers
would have been hurt and crying. Yet, in this bizarre instance, no one was
hurt and everyone seemed to have lost their minds. The boys were hooting
and laughing and totally oblivious to Mark.
"It was like Reality had shifted, or something," Mark said when he told me this story.
A few days later, at home, Mark heard the same kind of exuberance coming from the room where the computer was kept. When he investigated, he found the same group of boys playing a computer game. The game seemed to entail the Mario Brothers in various adventures. One of those adventures involved a car - the Mario car - that looked an awful lot like Mark's. It kept crashing and the drivers kept surviving without injury.
"I really think they could not distinguish between the reality of the game and
the reality of my cars and how really dangerous they are. That computer
game is as real to them as anything else," Mark said.
This story was suddenly brought to mind last night. While trying to avoid the gruesome concept of children killing children in Colorado, it was impossible. Last night they showed the video game that the killers had excelled at.
On the TV screen (monitor) was a gun pointed as if you were holding one in
front of you. The scene was of a number of corridors. When people came
out into the corridors, the operator pulls the trigger.
I was immediately aware that the scene on the monitor must have been very similar to what the killers saw as they walked the corridors of that school, shooting their classmates. And, I remembered Mark's story.
I also remembered seeing how deeply engrossed
two nephews were, while playing on the computer. It
was like they were in a different world. And, yes,
even adults can be lost in the television, lost in a
world of some TV writer, actors, etcetera. But, when
the kids are playing the computer, they are
interacting with that altered reality. What they do makes a difference in
what happens. Have you ever sat and watched what your kids are playing? Have you ever sat
and watched your kids playing on the computer? Do you understand what happens to them?
I do not believe those Colorado killers were monsters. I believe they were children and the real monsters are those people designing software of violence and those making money off this violent and dangerous merchandise.
Who is to blame? In the last analysis it is anyone who buys for their
children software that fills minds with violence of any sort; those who would
allow human minds to enter a dimension that trains the human mind to
unhesitatingly kill.
Scientists have discovered that repetitive tasks or exercise causes the brain to manufacture additional neurotransmitters and neurorecepters. The constant repetition of the computer games is actual causing the child's brain to change.
It takes a trained police officer half-a-second to pull the
trigger after his brain decides to fire.
Children who
successfully play these games must learn to fire virtually
instantaneously with the thought to kill. If nothing else, the
computer has trained them to kill without thought. But, for
most of us, killing is not something within our reality.
Even in nature, the male rams fight by butting heads. To kill another animal, they would ram the side and weak part of the body. People, like animals, have to overcome a built in hesitance to kill one of their own kind. And, how are military and police training to overcome this hesitance? They are using computer simulations.
But, after every secession, the trainees are led by their instructors to discuss the decision making that went into the pulling of the trigger. In the case of our children, no such discussion ever transpires.
Unfortunately, part of our reality is that there is a slice of the population who can provide a reason for making the computer game real. Those people who hate and think hate and act with hate and push their perverted views of reality onto others, have fabricated an environment where children learn to believe that hate is what the world is all about. These children of Colorado died on the 110th anniversary of Adolf Hitler's birthday, a fact well known by all too many, including those killers who had lost their minds in a computer game and were ticking bombs. The detonator was the Hate Groups.
Take the time to look at the games and at your children playing the games. Someone is rewiring their brains.
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